Ranked
The ladder
Five tiers, a hundred and fifty points apart through the live band — roughly a dozen net results between one and the next. A season runs ninety days and ends by pulling every rating a third of the way back to the start, so the order survives and the standing is re-earned.
Standings
Ten completed pairs to qualify
Loading standings
The five tiers
- Obsidian1350+
- Molten1200+
- Blaze1050+
- Flame900+
- Ember100+
What moves it
- A pair, never a match
- One seed played from both seats, averaged. Nothing is written until both legs are in, because a single match on a generated map is not a measurement.
- Placements move hard
- The first ten results carry double weight. A new rating is a guess, and a guess should be allowed to be corrected quickly.
- A forfeit settles everything
- Walking out after losing the first leg settles the whole pair against you. Otherwise leaving would be a free way never to be rated for it.
- Idle ratings drift
- After a fortnight — a holiday, not an absence — a rating drifts back four points a day, and never below Molten.
What does not
- Your House
- Guilds are social. The moment membership moves a rating, the ladder is about politics rather than play.
- Your Livery
- Cosmetics cannot reach the board. Two matches identical except for Livery produce a byte-identical recording, and an invariant checks it on every build.
- Your Gold
- Gold buys variance and appearance — a re-draw, a colour. There is no price at which it buys a stronger Boon.
- The clock on your machine
- Every daily thing is measured on the server. Changing a device clock or a timezone gains exactly nothing.
The board above reads live from the game server at /api/ladder. Players still in placements are not listed: a rating four results old is mostly still the guess it started as, and a board of guesses is how a ladder gets botted. Every figure quoted on this site comes from a passing run — 216 invariants and 465 tests at the time of writing.